If the colony is too far away, they sacrifice having a reliable food source for security. Jettison. As part of this move, it can use its naval ram. If the target is Medium or smaller, it is grappled (escape DC 12) and must succeed on a DC 9 Intelligence saving throw or be stunned until this grapple ends. Some Dungeon Masters or Players may want to expand upon the species, and find more about Illithids. The Complete Guide to Mind Flayers in D&D 5e | Illithid Brain Food! This is uncomfortable for everyone involved in this disgusting spectacle. What one colony views as the top priority towards the Grand Design may not even be a consideration of another colony. Consume Mind. Ceremorphosis | Dungeons & Dragons Lore Wiki | Fandom This system of tactile writing (similar to braille) is read by an Illithid's tentacles. Alhoon (Illithilich) A Mind Flayer that has been exiled from its colony for pursuing studies of Arcane magic and successfully undergone a uniquely-Illithid process of becoming a lich. Detect. The Nautiloid will also use the Wisdom, Intelligence and Charisma scores of the Elder Brain if available. Speed. The warship can use its helm to move with its oars or sails. Mind Flayer 5e - a guide to D&D illithids | Wargamer Up to DC18 without items, CR anything, requiring no verbal, somatic or material components. Why refined oil is cheaper than cold press oil? He tries to run, but he is trapped by an invisible fist. At DC 25, the Illithid can probe the mind for one specific memory, such as a location, password, information on an individual, etc. As a scheming and purely evil intellect, the Elder Brain keeps very tight control over the entire colony that surrounds it. In some way or another, an Illithid breaks free, only known to the Hivemind as a Rogue. While brains from animals can be used to stave off exhaustion gain, it will not remove it. The Doppelganger Illithid's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). They're naturally powerful psions, and when fed a steady diet of humanoid brains they tend to exude a slick protective mucous coating. Melee Weapon Attack: +10 to hit, reach 30 ft., one target. Psychic Drain (Costs 2 Actions). Nevertheless, any and all information is of use to the Illithids and their pursuit of the Grand Design. 222), although it works well with my wizard who quite likes to exert their will upon people, communicate using the Message cantrip and counts detect thoughts as a basic way to say hello. As an action, you can use the Illithid Tadpole to cast the dominate monster and plane shift (self only) spells (Using Intelligence as the spellcasting modifier) requiring no verbal, somatic or material components. Volo's Guide to Monsters also has a similarly tough . Illithid do not subsist on a normal diet, instead they gain nourishment through consuming the brain of a living humanoid. Javelin. At will: detect thoughts, levitate Furthermore, the brains of slaves dont possess the same amount of psychic energy that the brains of surface-dwelling intelligent creatures have. Using their psychic abilities to control important figures in local cities (such as rulers or officials), it can be very difficult to tell just how deep an Illithid plot actually goes. "You are merely a pawn, food waiting to be consumed by our colony! Through various events the Ceremorphosis was ended, and I was left with the live tadpole within me. To that end I am going to ask my DM if I can bring it more into the game by having it count as a magic item, and I am going to base my first proposal around the vestiges of divergence from EGtM, specifically I used Verminshroud because it wasn't a weapon and seemed reasonable in power. And now its psionic power is yours. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain. According to R.A.Salvatore, there's no effect. Survivability of boss monsters is one of the classic 5E problems . It might be fine with evil creatures of some intelligence, but its up to you if thats possibly still too cruel of a fate. To reclaim the glory that they once had, these beings will spare no expense. Destroying a tendril deals no damage to the Urophion, which can extrude a replacement tendril on its next turn. Because they dwell in subterranean lairs close to their food sources, its not uncommon for Mind Flayers to begin to meddle with local affairs. The mind passively resists this ritual if the subject is unwilling, rolling an Intelligence Save with a DC equal to your Intelligence Spellcasting Save DC provided by your Innate Psionics feature. They implant a juvenile illithid inside a victim's skull, where the tadpole shaped offspring eats the creature's brain. The Abolithid can breathe air and water. I could have had it removed (the rest of the implanted people did), but decided not to in the hope that I could flip the tables and exert my own will upon it. These Rogues tend to be hunted down and destroyed, or reintegrated, depending on their own mental strength against the Elder Brains. Mind Flayers who go beyond that range only do so under strict orders from the Elder Brain. Therefore, this supplement will provide a custom template one can use to create their own, custom ceremorphs that conforms to their own lore, their own views of what Illithids can become, and truly explore the curiosity of Illithids and their constant experimentation with other life forms. Theres a lot to Mind Flayers! On a failure, the creature is diseased for 1d4 hours. Either/or implies only one of the two can be cast at will. All uses recharge after taking a short or long rest. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the Abolithid. Mind Flayers can feed off of the slaves that they keep in their colonies, but are typically hesitant to do so if given a choice. Shillelagh Cantrip Guide for 5e | How To Whip Your Enemies Into Shape, The Legend of the Peasant Railgun in D&D 5e, Attack of Opportunity in D&D 5e Explained, Best Druid Spells By Level: A Top 10 List, 12 Monsters That Will Instantly Kill Your Characters. If you want to bump up the challenge level, you could consider using the mind flayer arcanist - basically the same creature, but with the kind of D&D spells a Wizard could learn. Tentacles. Instead, Illithids make use of tadpoles that are raised within a brine pool. Illithid (5e Class) - D&D Wiki After all, as a creature with a 19 Intelligence, the Mind Flayer should absolutely play strategically.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-narrow-sky-1','ezslot_26',157,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-narrow-sky-1-0'); If the party is clustering together, the stun effect from its Mind Blast will make them into sitting ducks. The dragon emits a psychic blast in a 30-foot cone. It reverts to its true form if it dies. You can communicate telepathically to any creature that understands any language within 120 feet, that you are aware of. Hit: 5 (1d6 + 2) bludgeoning damage. On its turn, the Nautiloid can take 3 actions, choosing from the options below. Whatever the case, should the ship's power source be destroyed, the Nautiloid will steadily lose 2d10 to all of its hit point pools once every other round. On the other hand, it might be more efficient for the Mind Flayers to take control of a few key aspects of the settlement. The mind flayer magically emits psychic energy in a 60-foot cone. A Mind Flayer, or known as an Illithid in Undercommon, are most commonly found in the Underdark, each possessing powerful psionic abilities. Tentacles. Probing Telepathy. Any equipment it is wearing or carrying isn't transformed. Would love your thoughts, please comment. Beyond using their telepathy, many Mind Flayers speak Undercommon in addition to any other languages that they might have learned. Tendril. Spiked Shield. Genies in D&D 5e More Than Wish Granters! The Urophion makes four attacks with its tendrils, uses Reel, and makes one attack with its bite. What differentiates living as mere roommates from living in a marriage-like relationship? RAW, can innate spellcaster dragons cast spells with somatic components? The tadpole ate away the victim's brain matter and essentially replaced the brain, erasing all of the subject's personality and memory, but leaving the physical body alive and under the tadpole's control. If the Nautiloid is destroyed, so is the Elder Brain. Shapechanger. If you roll a 20, the resulting Mind Flayer is considered an Ulitharid, and either adopts the Ulitharid statblock, or gains the Ulitharid Feat listed within this supplement. They are then implanted into a humanoid creature, who then becomes an Illithid, living to a natural lifespan of 135 years. Bite. I would advise discussing with your DM whether they meant this to be something explicitly useful in the long run or it was meant to be a fun way to reward your decision without further plans to emphasize on it. They are then implanted into a humanoid creature, who then becomes an Illithid, living to a natural lifespan of 135 years. Your size is Medium. Telepathy. Illithid A vaguely humanoid shadow emerges from the darkness, towards the terrified Underdark explorer. Because of their ability to create thralls, any Mind Flayer that is going any distance away from the colony will have some extra protection. Mind Flayers have great mental stats, but they are lacking in physical abilities. Tail Swipe. What many players may not know is that there are many other different kinds of Mind Flayers in the world of D&D. dnd 5e - Does an Illithid Elder Brain's brine pool have an effect on The psychic tadpole emits a bolt of psychic energy. When you or another creature you can see within 30 feet of you takes damage, you can use your reaction to expend one Psionic Energy die, roll the die, and reduce the damage taken by the number rolled plus your Intelligence modifier. The charmed target is under the Abolithid's control and can't take reactions, and the Abolithid and the target can communicate telepathically with each other over any distance. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. While this link is established, you gain access to Creature Sense, which grants you advantage on Wisdom (Perception) checks involving detecting hidden individuals. Mind Flayer Arcanist A Mind Flayer that mixes arcane magic with its own psionic abilities to dangerous effect. Part-time Druid, Full-time Hobo. Illithid Tadpole. Youd likely much rather have a cheeseburger or some pasta than be expected to be happy eating a handful of grass. Otherwise, dominating the heaviest hitter and turning them against their allies can do the trick. 1/day each: dominate monster, plane shift (self only). if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[320,50],'tabletopjoab_com-large-mobile-banner-2','ezslot_16',145,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-large-mobile-banner-2-0');if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[320,50],'tabletopjoab_com-large-mobile-banner-2','ezslot_17',145,'0','1'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-large-mobile-banner-2-0_1');.large-mobile-banner-2-multi-145{border:none!important;display:block!important;float:none!important;line-height:0;margin-bottom:7px!important;margin-left:auto!important;margin-right:auto!important;margin-top:7px!important;max-width:100%!important;min-height:50px;padding:0;text-align:center!important}As incredibly intelligent creatures, they gather as much knowledge about the world as possible. Hit: 9 (2d6 + 2) slashing damage. ", @ThomasMarkov that is up to the DM, but it roughly fits so is probably what I would suggest of them.