Our solution to disruption and combos is counterspells. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. One other thing to mention is that Yuriko's ability might tempt us to play lots of high cmc cards like Enter the Infinite in order to use them to kill the table, and the pre-MH version did just that. So I'm putting up what I have and seeing if I can learn from the crowd. This combination seemed like a better version of the Vela deck I had been building, but again there was a problem. Moreover, despite my aversion to tutors in most decks, I feel the inclusion of them in this deck is important for reliably succeeding in our strategy. These interactive ninjas allow us to control the board and maintain our proactive game plan at the same time. While the six off the top was never bad, it always sucked to have it in hand late in game when our life total was too low to use it. Redshift's Consult Kess primer is also excellent if a bit less detailed. Ultimately the current strategy is to overwhelm with ninja triggers. The two most obvious options here are Coastal Piracy and Bident of Thassa.Deepfathom Skulker also fits in this category, although I'm less than enthused by its high cost. Feel free to skip some of these if you have a good sense of how Yuriko works. One of the best is Higure, the Still Wind, who can tutor up any ninja we need for the task at hand, and hence is also allows us to make full use of our ninja "toolbox." Of course, prior to Yuriko, there wasn't really a great ninja commander for two reasons. I didn't end up including this card because it seemed too "cute," but it could be a fun option if you're in a Wrath-heavy meta. [Primer] Crouching One-Drop, Hidden Ninja (Commander / EDH MTG Deck) In 1965, she signed a contract with Toho. I've recently made a Twitter account @theKnowledgePL, and I'm planning to update it with whatever I'm working on next. If cards like Demonic Tutor are not in your price range, I still think it's worth including tutor effects like Diabolic Tutor. Support us . Before we delve deeper into our creatures or any of the other goodies we're packing, let's take a look at these key enchantments. Most of the time I become arch enemy before I can pull a win, and I hear that's pretty common for Yuriko. Optimizing Yuriko for upcoming local tournament : r/CompetitiveEDH - Reddit Which permanents does it hit? This card definitely belongs in the deck, and I even know what to cut for it. Lord Windgrace would make sense because of my fondness for lands. Primer This is how we ended up with the creatures that "suck". If we can do this we easily double three triggers to six or four to eight, and very often that alone will be enough to kill the table. This, and the fact that a bunch of fairly optimized Edric lists are circulating the internet, granted him a stigma of being a fairly competitive commander among my playgroup. Over time I want to get those blinged and autographed since it's my first deck. Beyond these, our one-drops are mostly included to pester our opponents and enable Yuriko. This led me to cut all the 1 mana unblockable creatures, as I believe a 1 mana flyer with a relevant ability is more crucial to our game plan now. Yuriko (Optimized) Primer (Commander / EDH MTG Deck) - TappedOut Morrison103 1 minute ago. Make sure to either time it right or back your play up with your own Counterspell in this case. While its a great win con, there are a lot of good uses to this card, and that is why its the best card in the deck. Have at it! Need advice on a budget cEDH Yuriko (based on Playing with Power's deck) please! We have several cards that use this sort of effect, and we'll talk about them later. The most obvious benefit of this lower cost is that we will have to invest less mana initially to get our Ninja strategy activated. At first, I was reluctant to include these cards. However, he doesn't have evasion himself, and costs four cmc to cast, which is a higher rate than we would want for this type of creature. Turns We have to remember that evasive one drops also do terrible damage with Yuriko triggers, so we don't want more than we need. This card was only ever in because prior to Neon Dynasty he was a ninja that could hit the board for a ninjutsu cost of 2 and start racking Yuriko triggers. At one point, cards like Thassa, God of the Sea were included in this list, but as I whittled the deck down, I began to realize that focusing on an "Edric" style of attack would likely be the best course of action. This deck relies heavily on having a creature on board at all times, so there are not many situations where we want to destroy all creatures with something like Damnation or Toxic Deluge. Let's take a look at the glue holding this party together. This points us in the direction of a ninjas tribal deck. It might not seem like it at first, but 2 mana is very expensive for an enabler. This card is great because it brings all of your ninjas back for a second shot, and also can do some good damage off the top. Despite the fact that Yuriko will be very challenging to remove for long, I still want to have some back-up plans built in to our strategy, so our Ninjas aren't completely worthless without her. Copied to clipboard. I'm happy that most of the cards that I tested worked out, but having to cut many Yuriko staples to make room for them was definitely bittersweet. Edric is cheap, and his access to blue means that we still get many of the better evasive creatures. Yuriko does provide us with a lot of card advantage on her own. After attacking and doing damage off of these, we'll either cast Temporal Mastery if we can for its miracle cost, delve Temporal Trespass, or cast any of these spells to make sure that we get enough turns to finish them off. Let's get something out of the way now: Yuriko wants us to build a deck based around Ninjas, but of the ~10 available Ninjas, quality is limited. Scheming Symmetry can get us any card we want and put it on top of our library for some Yuriko damage, but can also be used right away if we draw it with Yuriko. If the raw card draw is that beneficial, should I include the [[rhystic study]] and [[mystic remora]] I have off to the side? Insidious Dreams can also just be used as a value piece if you aren't ready to win but want to claw back from being behind. It is a testament to Yuriko's power that she can and is played in cEDH. For this reason, having ways to reload our hand will be important if we want to have a continued source of pressure. The original incarnation of this deck was the pre-modern horizons copy version. If you like my articles, follow me there! We want to get Yuriko, the Tiger's Shadow out and attacking on turn 2 (or turn 3 at the latest). She also draws cards without "drawing" them (thus avoiding any draw hate), and uses the cmc of the cards she draws to damage all of our opponents. YES! As long as we have any of our Ninja enchantments active, Coat of Arms will provide gigantic increases in power to our team. Discord Server | Reddit and its partners use cookies and similar technologies to provide you with a better experience. Likewise if you can afford an Imperial Seal, this deck certainly won't complain about another one-mana way to find Arcane Adaptation. You write about decks that play big, stupid creatures that brutally run your opponents into the ground! Yuriko, the Tiger's Shadow : r/EDH - Reddit Sometimes inspiration strikes like lightning, and other times it needs to be coaxed into existence. Ninjutsu is one of those rare activated abilities that function from your hand, in this case during combat whenever you have an unblocked attacker. I didn't go as lean as most competitive Edric decks, and I'm trying to straddle the line between being optimized and 75%. Therefore Vampiric Tutor, Mystical Tutor, and Lim-Dul's Vault are quite a bit stronger than Personal Tutor and Scheming Symmetry, but they are still reasonable inclusions. Godo has a fantastic primer that immediately got me interested to play the deck. For a long time, this category was split in two sections. EDH: [Primer] Erebos, God of the Dead HONK HONK #21 Jul 29, 2018. Tutors find the cards you need, end of story. Either way, I couldn't be more excited to see what game-breaking stuff this card will do. My newest addition to his category is Fierce Guardianship, which is a free negate as long as we control Yuriko! We don't care that most of our creatures are french vanilla because as long as they're Ninjas, Yuriko gives them the only ability they're going to need. This process lead me to Edric, Spymaster of Trest. I already did some changes, e.g. As mentioned earlier, the topdeck manipulation category can be divided up into 2 sub-categories: When deciding on cards in this category, I prioritized instants over sorcerys. Unlike most commander decks, our "mid game" starts around turn 3, the turn after getting our first Yuriko trigger. It hurts myself to see that, but I trust the processThat's the first time I dip my toe into cEDH territory, so I'm quite helpless with everything going on there, hence every help would be highly appreciated. If you're able to take 2-3 turns in a row with a couple of triggers from Yuriko each time, it's almost always enough to take the win. ?, Ninjitsu, to learn from, Seems there are no cards in the Acquireboard. This is often times the easiest and most effective way to win. 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I pointed out that it's a very real possibility for us to have a turn two Yuriko, and this is made possible because 12 of our creatures are one-drops. Complete Comment Tutorial! A lot of Ninja decks are interested in reusing their Ninjutsu abilities, so cards like Crystal Shard, Cavern Harpy, and Thalakos Seer make a lot of sense. People figure out pretty quickly that Yuriko is really not worth killing with a removal spell, so while I didn't draw Mox Amber in my games, there was basically no situation where drawing one . It's not terrible but cutting it makes sense. At the time we only had seventeen ninjas, so in addition to a little help from Arcane Adaptation and its functional equivalents we ran Mirror Gallery and a tons of Clone cards with the profligate goal of copying Yuriko herself for fun and profit.
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