Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. Your personal style can be the cause of your doom or the secret to your success. (''Brabo'' is supposed to be ''Bravo'' in my comment ;w;). Also, this is good solution for all those who prefer to lay fire on the enemy in the first place, using cannons and air-raids, to enter with infantry later on to finish out remnants. Integrated Support is superb for Infantry that uses support companies to bulk their stats or modify their abilities. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). It goes without saying that the majority of military actions you will be taking in the game will take place on land. With a formidable army, the Netherlands can become a robust force and can go on to become one of the key naval powers in the world once Britain has been defeated. Land | Doctrines - Hearts of Iron IV Game Guide Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. Land doctrine - Hearts of Iron 4 Wiki - Paradox Wikis I've tried to be as impartial as possible, but I would love your input. They will fight pretty poorly, but at least you'll have something to cover those front lines for now. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. This doesnt mean it is the strongest but used well, can be more than an advisory even for large tank divisions. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. Good superior firepower templates? this is the one I usually run In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. If youre finding it hard to remove an enemy, want to drain his capacity to conduct war, or you want to increase your own war score, strategic bombing is the way to go. HALLER'S DEFEAT. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! That might change when MtG comes out. Additionally, the Danube River inflicts a -60% penalty to attack and -50% to movement. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. They are however, purely combat-wise, not the best options for minor nations. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. So, mobile warfare doctrine is the best if you have a large industry. Chose integrated support if your divisions contains 5 support companies. Scroll down for the best land, air, and naval doctrines to pick Hearts of Iron IV. By continuing to use this website you are giving consent to cookies being used. Build up your military as it will be essential for whatever path you take. Not every division works for every situation, so I need to change things sometimes.. You can than make decisions that improve building time with 10 procent and more factories will be assigned to build new ones. Once more, Jimmy, the flow chart, please!! Go down Mobile Warfare land doctrine prioritising motorised bonuses instead of tanks (the left side of the research tree). Hearts Of Iron IV: By Blood Alone Review: Planes and More! Even better when you mostly agree but find nice little tidbits to tweak your armies. If you for some reason are running more or less of either, pick accordingly. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. Land battle - Hearts of Iron 4 Wiki - Paradox Wikis Well, if you build 40w divisions you might add some other support-units and get some value out of the +10 org for support-companies. All logos and images are copyrighted by their respective owners. It emphasized high concentrations of force at one point to break an enemies defensive line. Choosing the right doctrine is an important component of Hearts of Iron IV. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. Not some few additional attacks. The choices are more obvious once youve set your plans to production. If you have chosen a big country with huge naval industry, pick the fleet in being. Espaol - Latinoamrica (Spanish - Latin America). Trade Delegation (50% bonus) 3. Which doctrine you use will depend on several factors, such as your playstyle, industrial capacity, and geographic position. It is generally an Infantry and Manpower focused Doctrine. Here is my list below: Arguably, the most important thing to remember with the Netherlands is to use your resources well. Hello and welcome back to another Hoi4 video! If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. Most of the path emphasizes throwing more men at a problem and giving defensive bonuses. All the soft attack buffs to the whole army do not apply to artillery. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. "A quote is easy to forge" - Julius Caesar. 1.10 Land Doctrine Guide : r/hoi4 - Reddit Find the list of the most important things you should begin to research below: HOI4: The Netherlands Guide Your national focus tree gives you the chance to increase naval production (the boat is a replica of the Batavia, a flagship of the Dutch East India Company built in 1628). Operational integrity is the best. It is only visible to you. wouldnt it be best to pick blitzkrieg instead of mobile infantry, to get the absolute most out of your tanks? Ensure you have a decent industry and high manpower, achieved by removing your negative traits and using the speed of motorised divisions to your advantage. Valve Corporation. being the United States historical, what do you recommend? In multiplayer against a Paradox Developer on Germany? It is a good choice for those of the nations that have high manpower, because this doctrine excludes mass use of infantry divisions and focuses on gradual clearing of the territory that can be later seized by infantry. New comments cannot be posted and votes cannot be cast. Its Superior Firepower. You should place more attention on your navy rather than your air force. Admittedly, even with the new focus tree, youre going to struggle to compete with Germanys army and Britains navy, but the new focus tree makes the Netherlands an interesting country to play nonetheless. (2.5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. Mostly preferred by Germany, Japan and Soviet Union. However, if you are losing badly, pick the desperate defense path. It is only visible to you. So far, we have covered nations like the German Reich and Communist China and will look to cover either Mexico or Non-Aligned Britain next two nations that have been overhauled in the Man the Guns DLC. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. Designed by Phil Kooser of Yakima, the mural was painted under his direction by 15 west-ern artists who collaborated on the 40-foot painting. Widely considered one of the most powerful options, Superior Firepower is a great choice in just about any situation. By doing your focuses in this order, you will be able to get rid of all of the Netherlands most negative traits as soon as possible seeing you pick your side by 1939 and begin to be able to build up your armed forces and industry. Weve also released France Guide, Soviet Union Guide, Communist China Guide, and German Reich Guide. Hoi4 Guide What Land Doctrine Should You Use? - YouTube Mass mobilization of soldiers and attacking on several sides simultaneously is in this case key to success. Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. Cookie Notice This item will only be visible to you, admins, and anyone marked as a creator. Land Doctrine Quick Guide(Outdated New Video) 2022 - YouTube Move your twelve fighters to Holland (they are in the colonial territory by the Dutch East Indies) and produce fighters to have air superiority in your mainland. The first doctrine helps solve both problems by allowing you to deploy your new divisions 10% faster and with 10% less equipment. High entrenchment bonuses. 1) Introduction: 2) General Advice: 3) National Focus and Political Power: 4) Research in Brief: 5) Division Templates: 6) Dealing with the Axis: 7) Final Tips: Introduction: Unlike my previous guides on the Soviet Union and German Reich, France is one of the more difficult (but still enjoyable) nations to play as. Infantry: 7 infantry, 2 artillery, recon company, engineer company and anti-tank. That's double the combined total of the pair of 7-2. CLEARING THE LAND. This item has been removed from the community because it violates Steam Community & Content Guidelines. This one is an universal model of actions, especially useful are reductions of shortage of supplies, which considerably limit demand. With the Netherlands, it may be worth adopting free trade (does come with the Gateway to Europe focus) as this will give you greater research bonuses though turn back to export focus when you go to war to keep more resources. The immersion reason is that manual controls would be overriding the "plan. Warhunter Jun 30, 2016 @ 8:48pm. Doctrines are meant to be something you develop overtime during the war (game). Toppenish -- Thumbnail History - HistoryLink.org If you're using tac bombers use the right side. Within this path you will have the option to focus on either armored divisions or mobile divisions, with each path providing bonuses to their respective unit. superior firepower is great at causing more damage to the enemy with all their bonuses they get. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. Invite Foreign Investors (2 offmap civs) 6. Come and meet with our huge family! Soft attack allows you to shred enemy infantry units. Those need the benefit of Dispersed Support (left option of SF). Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. Strayed Lights is an atmospheric action-adventure game and the first title from Embers studio. All trademarks are property of their respective owners in the US and other countries. Usually you will want a significant industrial base to utilize this doctrine to its fullest extent, but if you go down the mobile infantry path it could be a viable option. This doctrine is a sound solution for those of the players that like meticulous defining of frontlines and who like seizing areas after actions have been planned in detail. Strategy game enthusiast, especially Paradox titles and the Civilization series. Please don't play Germany with Mass Assault. An overrun unit is destroyed. For more information, please see our It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. Especially for those of the players that value diversity of units, rather than focus on any of their types. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). Expand the Textile Industry (2 civs) 4. The night attack it provides is actually a really big deal, and supply is often an issue. Only recommended for USA because of the huge carrier capability. Well done! 153. r/hoi4. Second best land doctrine is the superior firepower, if you have a somewhat average-big industry to back it up. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. Have fun using it on our WWW pages. Before this, Holland was a rather dull nation to play being easily swept up as part of German expansion. The main goal of this doctrine is to wage war basing on vehicles. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. I cannot get past the French army, I have tons of divisions and every time I make an attack my 24 division command cant beat 3 divisions of French soldiers and absolutely zero progress is made, its been a stalemate for months now. Today is another beginner guide video, where I discuss what each land doctrine is best suited form, as well as some general information to go. However, you need to produce a large amount of tanks and trucks. When the enemy is bereft of organization, he will be destroyed in short order. It adds to fighter dectection which means that without building radar, your fighters are more likely to engage in 2 on 1 fights against enemy aircraft even when out numbered and thus inflicting at least a 3:1 kill loss ratio in your favor against a superior enemy. The city of Toppenish is an agricultural center in the fertile Yakima Valley and the largest city on the Yakama Indian Reservation. I usually play Germany or the USSR, and while mobile warfare is cool, as the USSR I'm finding the supply needs reduction very effective in mass assault (as well as some solid overall bonuses). Contents 1 Cost to unlock 2 Doctrine trees 3 List of all doctrines 3.1 Mobile Warfare 3.2 Superior Firepower 3.3 Grand Battleplan 3.4 Mass Assault 4 Comparison of doctrines Which Land Doctrines to Use in Hearts of Iron IV, Best Division Templates for Hearts of Iron IV, Paradox Announces Hearts of Iron Challenges, Hearts of Iron IV Naval Task Force Composition Guide, Crit-Rate Finally, Tailored Game Recommendations, Evil Wizard Preview Impressions Being Bad Feels Pretty Good, Gotham Knights The Kelvin Incident Update Available Now, Developer Interview Embers Studio on Their Debut Title, Strayed Lights. I can think of exactly zero good reasons for PDX to do that, are they really trying to shove their broken battle planner down our throats this hard? They dont work well against tanks but many nations doesnt have tanks in HOI4 except Germany at the early-mid game. Line and support artilleries gives lots of soft attack. Locking at all stats you only really get org and breaktrough (a lithe speed and some minor other things as well but nowhere u can find attack bonuses). Totally focused on bombers and destruction. personally i believe the best land doctrine is based on how you wage war. For a nation with limited dockyards, trade interdiction works pretty well. Top Five Advanced Tips for Hearts of Iron IV - A Winner's Guide Generals traits and promotions can complement very nicely with the right tree. I observed differently - though that was in the Spanish Civil War and at least one patch ago. So I don't build carriers as them. Contributor at KeenGamer, often writing guides and news. Grand Battle Plan is not exactly ideal when going head to head with i.e. Discord Link. The attacker has chosen Unexpected Thrust, the defender Elastic Defense. Collectivist Ethos is done, continue with Nationalism. @Bebedor_de_cafe says the guy in the comments section of a guide. Our manpower is precious, bullets are cheap. Cookie Notice You just need to manage frontlines well and you can have your planing bonus without enormous losses. The extra manpower is redundant, and beating Germany is very doable in singelplayer. Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. So I rush for that "Floating Fortress" doctrine, I think that's in the "Fleet in Being" tree. In most situations you will want to choose Superior Firepower or Mobile Warfare, but Mass Assault and Grand Battleplan have their uses.
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