You generally want to use these at long range, but some advanced SARH missiles like the Skyflash or AIM-7F are great in dogfights too! Keep the target in your sights. Plus, I think that it's a more rewarding to kill a tank this way from a long range than via TV-guidance. Big shout out to @Gallonmate, @RideR2, and @Iron_physikfor making this mission possible. everythingwarthunder.com, All rights reserved. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 3.) If you take a look at the missile stat card I posted above, you'll see that the missile has an explosive mass of 63.5 kg, which puts it on par with the American "Tiny Tim" and the Russian S21 "Tiny Ivan" unguided rockets. My options basically make your PS4 controller a Model Airplane controller. Exactly. Where you press F is where the camera will automatically point when you get out of camera view and get back at it again. In the example below the P-47D-28 would usually have to drop its two 1,000 lb bombs first, however with the weapons selector the 500 lb bomb can be dropped first, if desired. A direct hit will usually knock out any vehicle. You can just use them like a Tiny Tim. that is your launch window. So, this is what I don't understand, I make sure I go in a super straight line, make sure I don't move while trying to fire the damn missile, and I literally press fire 20 times and many times this is not enough and the missile is not fired!! Essentially, a smart (or unskilled, depending on how you see it) pilot will simply hold "U" during the entire duration of the missile's flight, and use it to TV-guide the missile directly to the target. There is no tracking camera or "TV-view" for the tracking of the rocket. I cant find it anywhere. I forgot to take into account the acceleration due to gravity. You're wasting your time otherwise. Most helicopters also feature a gunner view, in which the missile can be directed separately to the helicopter. New to jet gameplay. How do you fire missiles?? Am I missing - Reddit How do I use AIR TO AIR and AIR TO GROUND missiles? :: War Thunder What has changed? You're going to be looking for the black silhouette of an enemy tank to appear. All trademarks are property of their respective owners in the US and other countries. As soon as the missile impacts, pull off immediately. I don't even think the weapon select on/off is even necessary, just the regular guns buttons and a drop/fire ordnance button and another to toggle what you are dropping/firing. all in all the implementation is quite well done and I could not find any contradiction with historic data I could find for it. I don't know. Your email address will not be published. 1. chillobreeki 2 yr. ago. The link for the AGM vs. tank test mission doesn't work. At that point, the horizontal distance the rocket travels is determined by its horizontal velocity alone: Now, we can set up an equation for horizontal distance: Once we know "T," we cancalculate how much the missile drops during this period. Thanks for the info. After using the above control to fire the missile (MCLOS & SACLOS missiles don't spool up), guide it in with the following. Air-to-air missiles or AAMs for short are missiles fired from aircraft for the purpose of destroying another aircraft. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Then, just circle the battlefield until you find a target, and then dive on him. Select Secondary Weapon (to get into the mode and cycle through): SHIFT + RMT, Fire Secondary Weapon: RMT (outside of mode, I have it assigned to MGs). It might take a bit of practice, but once you have it mastered, you're good to go! Try this. To use this method, start by approaching the battle zone at an altitude of about 2 km (1.24 mi/6562 ft). I found a workaround anyway, I lock on in gunner's view and fire in normal view.. You're using an early close-range missile. The HVAR rockets are selected and can be fired by pressing the "Fire secondary weapon" key. Speed of Aircraft: Time until you're in enemy radar range: 400 kph (249 mph) 51.7sec, 500 kph (311 mph) 41.4 sec, 600 kph (373 mph) 34.5 sec, 700 kph (435 mph) 29.6 sec, 800 kph (497 mph) 25.9 sec, 900 kph (559 mph) 23.0 sec. I tried the same setup in RB and it works there! They allow the ability to steer the projectile to engage even moving targets. Step 3: Download the AGM vs Tank user mission(paste in UserMissions folder). Mark my words, the TV-guidancefeature is going to be disabledsome point. #1. 2. Another use for the weapons selector is choosing which bombs to drop for aircraft with multiple bombs. MCLOS missiles require additional controls since they are player-guided. Privacy Policy. The missile will guide itself towards the target, leaving the pilot free to manoeuvre the aircraft and evade any anti-air defences. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. -4. This differs from other laser-guided missiles, in that the missile is guided by the laser beam itself rather than guiding towards the reflection of the laser on the target. It's important to remember their shortcomings though - they're pretty useless above 5km, and even later missiles can still be easily dodged with careful flaring and evading. At first, it's spooling up in the "PWR" (powering) mode and the smaller circle will blink slowly. How do I fire air-to-air missiles now? - War Thunder After pressing "Fire air-to-air missile", 1-3 circles will display on your screen. Is there a step by stepmanual how to exactly lock on and fire? Any Gs over this and the missile will simply not fire. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Operational Method 3: Unguided strikes, ________________________________________________________________________. Since you're in cockpit view you don't get to see the reticle, but it's smaller than the reflector sight/HUD on the cockpit. 4. If I screwed up badly, however, post your evidence and proof, and I'll correct my calculations accordingly. The currently selected secondary weapon is the Skyflash, and so a ">" symbol has appeared next to the AAM label to indicate air-to-air missiles are selected. JFG80, December 18, 2018 in Helicopters Academy. Distance from target on launch: Vertically lead the target: 0.5 km (0.31 mi) 0.06km (0.04 mi), 1.0 km (0.62 mi) 0.11 km (0.07 mi), 1.5 km (0.93 mi) 0.26km (0.16 mi), 2.0 km (1.24 mi) 0.44 km (0.27 mi), 2.5 km (1.55 mi) 0.68 km (0.42 mi). I'll look into my key binds but I'm pretty sure I can shoot guns even without having them selected. Tried it out, and it works. Just how you just said it. Advanced laser guided missiles can operate even when the laser illumination is stopped and will continue its flight path on inertial guidance. I'm not going to bother explaining this method much, because it's so easy and IMO overpowered that anyone can master it extremely quickly. The idea is to take an absolute beginner and get them a basic level of competence in operating these weapons. In this guide, you'll find everything you need to know about air-to-air missiles in War Thunder. The thing is, you do not have to use the guidance system at all. It's only much harder since you don't get a visual representation of the seeker at work. Cycles through your secondary weapons (and enables weapons selector mode). As there are multiple types of air-to-air missile available (AIM-9G Sidewinders and Skyflashes), the name of the selected weapon has been displayed. Today, I'm going to share a few tips that will help you become extremely lethal with the AGM-12B Bullpup missile, which was introduced into the game during the second part of the 2018 Operation S.U.M.M.E.R. All trademarks, logos and brand names are the property of their respective owners. It annoys me that guns don't override weapon select, I had one situation where a Sidewinder didn't follow my target, but I couldn't use guns since I was still in weapon select and by the time I realised this and turned it off I had overshot. While the weapons selector is active the rockets cannot be fired by pressing the "Fire rocket" key, instead they must be fired by selecting them and pressing the "Fire secondary weapon" key. SARH missiles are great for long-distance engagements of an enemy well out of the range of their more agile dogfight missiles, where depending on your piloting skill and aircraft performance, maybe an area you want to avoid. I still have buttons set for MGs and cannons, since I find that useful for mixed armament aircraft. Semi Automatic Command to Line of Sight (SACLOS), Air-to-air missiles#Command guided missile controls, [Devblog] New features upcoming with the "Ixwa Strike" update - Tactical air-to-surface missiles, [Devblog] AGM-12B Bullpup: They can't dodge, https://wiki.warthunder.com/index.php?title=Air-to-ground_missiles&oldid=158840, Keys to control the yaw (side to side) movement of the missile, Keys to control the pitch (up and down) movement of the missile. The larger green square shows the limits of your camera, the smaller green square shows the firing limits of your missiles. Remember, while controlling the Bullpups is hard, they still have exceptional trajectory and payload. 3. I'm just going to briefly touch on how to set up the missile controls. I also get the fairness bit for those who don't have said vehicles hence immediate nerfs. If I want to hit the target when the aircraft is about 4 km out, just at the max distance where you can still see the flare like I mentioned above, we'll need to known the distance to launch the missile from so it will impact at that distance. While hard to use and often unrewarding, these missiles can be really useful in dogfights where the enemy doesn't expect it or in head-ons where all the missiles at the BR ranges these missiles are used are rear-aspect - killing someone with a missile in a head-on often takes people by surprise, and they can be quite fun - I just can't recommend them to beginner pilots as they are not easy to use. Locking may be a bit more difficult. Cookie Notice A flare is considered a decoy, depending on the material it is made from to either burn as hot or hotter than the aircraft's exhaust in an attempt to cause the missile to target it. I recommend you only fire when your target is slow, travelling fairly straight, not turning as hard as it can (though if it's doing this vertically it will bleed energy and that's a great time to fire) and when your seeker isn't on the edges of its gimbal track, as it will easily lose guidance while you're still finding a lock. You need to be at an angle where the missile can very easily see the enemies' engine(s). The missile would not fire in gunners view, I filed a bug report about it.